![]() ![]() Added experimental 'global land detail' texture to ScaledSpace, now looks much higher quality from LEO (Waiting on full biome based texture control) Pushed horizon edge haze back in SS to better mimic haze in LEO (2D fake haze layers still look ugly, especially in PQS/ground level) Rebalanced PQS/SS haze, still desperately waiting on Overhaul 9.3 atmosphere shader Added second haze layer to earth, brighter, sharper edge Fixed and updated missing Venus textures Increased falloff rate of earth haze layers Removed glitchy statosphere layer until EVE O9.3 is released with atmospheric shader Redundant Earth normal map temporarily removed Rescaled textures correctly to prevent unintentional upscaling (thanks nathankell) Introduced inverted fallOff power (Edge haze) Significantly lightened SS&PQS Land colour, balanced by reduced haze layers Earth colours updated, based on apollo images PQS cloud shadows removed until EVE Overhaul 9.3 (Terrain wrapped cloud shadows and realistic casting) Initial Release, just Earth, many bugs, only some planet exteriors Old version features (not representative of current release state): Land areas may be falsely coloured from orbit rivers may appear on mountains and citiesĪtmosphere looks too high from orbit (fix coming) Terrain detail doesn't make sense geographically or in any other way it just looks reasonable from a non-inquisitive eye, e.g. Terrain detail in ocean when viewed from orbit Working on a compromise for RSS scales it's proving very challenging! Low res/non-matching city night texture (linu圆4) Weird water effects (especially if using latest scatterer waves Varying quality of city texture and obvious borders (linu圆4) Varying quality of cloud texture edges in LEOįlickering clouds/ground textures in atmosphere and in space ![]() No work has been published yet with revamped planets other than Earth Other planets look horible/mushy textures EVE breaks when using the apply button in ScaledSpaceįix: timewarp to dark side of Earth, Alt+0 > atmosphere, Apply.įreeze on load or black space center screenįix: reduce number of large mods, get ATM, get 64bit KSP Camera settings that reduce z-fighting cannot currently be controlled in spaceįix: Alt+G, change scaledspace near camera to 10, and far camera from E07 to E09. (Note that VDS hull cameras reset this value when used) Opaque blue earth from orbit: - Using tracking station to select orbiting vessels breaks EVE after game startįix: Alt+0 > terrain, apply. ![]() ![]() Custom sunflare texture and fix for RSSĬurrent features do not currently include:.Scatterer incorperation (all visuals that come with scatterer, now including ocean shaders!)Ĭity texture for day and night (Win32 optimized) You need to go to launchpad/Runway before switching to craft in spaceĤk Earth cloud detail (2k on Win32) with shadows.Place shared assets file into your KSP_data folder for RVE sun and lens flare (will break game in KSP 1.0.5, works in 1.0.4).Place all RVE folders from Zip into your Gamedata folder (overwriting) (for appropriate planet and skybox brightness) (No other cloud configs present in gamedata e.g. If reporting please state which version of RVE you're trying to run (i.e. I also have repo's for older versions of RVE made for older version of KSP on my Github profile pageĭO NOT BUG REPORT UNLESS THE ISSUE HASN'T BEEN LISTED BELOW - OR YOU GAME LITERALLY DOESN'T WORK - THIS IS A WORK IN PROGRESS! Notes on Github repo: Linu圆4 branch contains textures likely too large for a win32 KSP install! (removed unused textures so may now work better on 32bit) Win32 branch has major texture size reductions and should be more playable on a 32bit install You can get your hands on the latest experimental version of RVE but please understand and accept the above information Progress is slower here for the reasons stated above, so I thank you for your patience until I can get this into Release's and showcaseĪlso Please tell me what you'd like to see and anything I've gotten wrong so far! This is for you, the RSS community! I'm just enjoying putting it together This uses rbray's latest EVE overhauls, and as a result is frequently receiving his updates, this also means it is still very much a WorkInProgress and there are currently too many glitches in RSS to release fully yet, HOWEVER I'm providing the latest state of this EXPERIMENTAL and UNFINISHED project on Github for those who are willing to put up with the many visual glitches until official release. Current projects: Revisiting the planets & incorperating Scatterer waves into RSSįor some in-game play through footage using RVE check out MoHcTpoo's KSP RSS series: ![]()
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